All clients perform initialization on the target session as discussed above. It tries to match the group with other groups that have the same datacenters preferred highly.
Hopper Rules Hopper rules provide definitions of the criteria that the matchmaking service uses for deciding on the players to group together.
On deletion of the ticket the matchmaking service: The default value is 3, which is generally sufficient for most configurations. It comes from either the session template, if the datacenter list is static, or from the client at session creation after receiving it from the Live Compute service.
However, it does create a matched group if it can assemble enough players to meet the minimum group size. However, they are still used to determine the best match if multiple tickets are available.
Attribute Source The source of the data type value. It is created based on a game, or on a group of strangers who are in a lobby together, or on other title-specific groupings of players.
Basically, a ticket session is the input to the matchmaking service, while the target session is the output. For a ticket session, you might use a dedicated template. See Example 1 Rule Expansion for details. Instead, you should use one of the following expansion strategies. Match two collections based on the amount of intersection between them.
SmartMatch matchmaking groups players based on user information and the matchmaking request for the users who want to play together. Use average value of multiple values from different match tickets.
The possible values are: Matchmaking is server-based, meaning that users provide a request to the service, and they are later notified when a match is found. See also Configuration of Hopper Rules in this topic.
Over time, other, less preferred servers will be used. One way to perform backfill is to create a match ticket that will "preserve" the in-progress session, by calling MatchmakingService.
Match two collections based on the amount of difference between them. Setting Matchmaking Attributes at the Per-member Level The title specifies per-member attributes on each member within the match ticket session. Here are the top three things gamers should know about the Xbox One revolutionary matchmaking system called Smart Match.
In addition, for the first time, games will be able to share player stats with Xbox Live and each other; to learn, evolve, and provide you with Smart matchmaking best possible matchmaking available. Specify an array of strings. Important Expansion cycles occur at fixed time intervals of 5 seconds.
Note Unless there is specific game stat data that needs to be preserved, it is recommended that titles use the PreserveSessionMode. The minimal intersection or maximum difference for two collections before they are matched. However, because the clients will be connecting to Live Compute, they do not perform QoS with one another to confirm connectivity.
The matchmaking process "flattens" each per-member into a single ticket-level attribute, based on the flatten method specified for that attribute in the Xbox Live configuration UI for the hopper.
Note In addition, default reputation rules are also applied to a hopper. MPSD then notifies the title of this change to the ticket session. Maintaining the Match Ticket The matchmaking service uses a snapshot of the ticket session at the time when the match ticket is created for the session.
QoS Expansion Peer-to-Peer, Peer-to-Host For quality of service type expansion for peer games, the expansion delta cannot be configured. It might use another hopper in which players are only matched if they have purchased the same downloadable content. Data Type-specific Rule Fields This section defines fields used to define rules that apply to some data types, but not to others.
Specify a custom data type for the teams of players included in matchmaking requests. You can use this value to ensure that the resulting sum is within a Smart matchmaking range or is an exact value.
PreserveSession Property is set to Never, the matchmaking service copies the server measurements from each member into the internal representation of the ticket before flattening the collected them into a single collection for the ticket and stored as a "special" ticket attribute.
Weight The importance of the rule. Now the title must initialize the target session in order to confirm that enough players have shown up, and perform quality of service QoS checks to ensure that they can connect to one another successfully. When configuring session templates, you should create a template for each session type.
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